Research on the Design of Gamification Public Seats in Shopping Malls Based on Service Design Thinking


Research on the Design of Gamification Public Seats in Shopping Malls Based on Service Design Thinking

Liu Peng, Deng Liwen and Xie Yueyue

Liu Peng, Deng Liwen and Xie Yueyue "Research on the Design of Gamification Public Seats in Shopping Malls Based on Service Design Thinking" Published in International Journal of Trend in Research and Development (IJTRD), ISSN: 2394-9333, Volume-8 | Issue-1 , February 2021, URL: http://www.ijtrd.com/papers/IJTRD22456.pdf

The present is the era of the fourth economic type of experience economy. People have higher requirements for leisure and experience in shopping malls. Public seating will be the key areas of shopping malls. First of all, in view of the single form and unreasonable design of public seats in shopping malls, innovative designs are made on the shape, color and appearance of public seats. Secondly, from the perspective of service design, combined with gamification design methods, design the shopping mall's public seating. Give additional functions to public seats, provide new services for children and young people, and provide new design methods for improving the services of shopping malls and public seats.

Service Design; Public Seating; Gamification; User Experience


Volume-8 | Issue-1 , February 2021

2394-9333

IJTRD22456
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