Ignace Mupalanga Kasiama
In recent years, serious games have become more and more important in the educational sphere. Many projects or tools are presented by teachers trying to teach specific knowledge through the use of educational games. What do we mean by educational serious games? How does one build an educational serious game? What learning can we expect from an educational serious game?In this presentation, we address all these issues through an experience we had at Laval University, Canada as part of our doctoral thesis on the design, programming and evaluation of a mobile educational serious game, the case of skills development in geospatial representation skills for children aged 11 to 12 years.Having defined the characteristics of an educational serious game that we have called Geospatial Discovery, we present the problematic that led us to develop a serious game for the acquisition of geospatial representation skills among children aged from 11 to 12 years, then the answers to the questions related to its development. Finally, we try to determine under which conditions our experience could serve as a basis for the development of future educational serious games.
Serious games; Educational serious games; mobile educational serious game; Geospatial representation, Agile Software Development, User-Centered Design